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BALTIMORE
BELTWAY SENIOR SLOW PITCH SOFTBALL LEAGUE
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GAME &
BAT RULES
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(Provided by Skip McAfee - revised May 15, 2008)
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A. Amateur Softball Association of ASA Senior Slow Pitch Softball
rules shall apply except as modified herein. B. Participation Requirements 1) Age. Males must be at least 60 years old (females
must be at least 55) during the calendar year of participation (e.g.,
if a male’s 60th birthday falls on or before Dec. 31, he
is considered to have met the minimum age requirement for that entire
calendar year). 2) Residency. Players must legally reside in the state of
3) Franchise Fee. On entering the League, a new team shall be
assessed a franchise fee, the same as for other teams in the league.
C. Field Layout (see
attached diagram) 1) Distances. Pitching rubber to home plate:
50 feet. Between bases:
65 feet. 2) Pitching Mat. The pitching or strike mat shall be 17 inches
wide by 24 inches long, with a “V” cut in one width to fit snugly against
the back of home plate. 3) Double Bag at First Base.
A double bag (or mat equal to base size) shall be used at first
base, with the extra portion of the bag (or mat) positioned in foul
territory abutting the base, thereby allowing the batter-runner to avoid
contact with the first baseman on a play made at first base (see Rule
H-4). 4) Extra
Home Plate. An extra
home plate for scoring purposes shall be placed on the rearward extension
of the first-base foul line at a distance of 8 feet from the rearmost
corner of the regular home plate (see Rule H-6). 6) Commit Line. A line 3 feet long shall be marked perpendicular
to the foul line halfway between third base and home plate (see Rule
H-5). D. Games 1) Starting time. Games shall start at 2) Innings. Single games shall consist of 9 innings or until
completed in the event of a tie after 9 innings. Doubleheader games shall consist of 7 innings
each (or 9 innings if both managers agree) or until completed in the
event of a tie after 7 (or 9) innings. 3) Rain-Outs. The home-team manager shall be responsible for
notifying a) the manager of the visiting team as soon as possible, but no later than 4) Makeup Games. In the event of a rain-out, the game is automatically
rescheduled for Thursday of the following week, unless the managers
of the affected teams mutually agree on another date.
In the event of successive rain-outs, the games are rescheduled
on subsequent Thursdays in the same order that the rain-outs occurred. Failure
of a team to show up for a makeup game shall constitute a forfeit. E. Teams 1) Players. Eleven (11) players shall constitute a full
team. A team must be able to
field a minimum of 9 players to start, play, and finish a game. A team may increase up to 11 players on defense
after the game starts. 2) Designated Hitters (DH).
A team may use an unlimited number of players in the lineup,
placing any 11 on defense. 3) Injured Players. There shall be no automatic out when an injured
player cannot return to the lineup and no substitute player is available. F. Pitching 1) The pitcher may
take a position from the front edge of the rubber to six feet behind
the rubber and within the two-feet width of
the rubber, with both feet firmly on the ground.
At the time the ball is delivered at least one foot must be within
the boxed area. 2) A legal pitch is a ball
delivered with a perceptible arc that reaches a height of at least 6
feet from the ground, while not exceeding a maximum height of 12 feet
from the ground. A legal pitch
striking any portion of home plate or the pitching mat is a strike. G. Batting 1) Bunting. No bunting is allowed. Any attempt to bunt shall be an out and runners
hold their bases. 2) Fouls. The first
foul after two strikes shall be a strikeout.
A foul tip that goes from the bat to the catcher’s mitt shall
be called a foul ball. For the
batter to be called out on a foul tip, the ball must have gone higher
than the batter’s head.
3) Bats. A bat whose barrel is composite, multi-walled,
or titanium shall not be used. This includes, but is not limited to,
bats on the "Bats NOT Allowed" portion of the accompanying
list of legal bats. A player who uses such a bat shall be declared
out and ejected from the game. H. Baserunning 1) Shoes. No metal cleats or spikes are allowed. 2) Leaving Base. A runner must hold the base until the batter
hits the ball. A runner is not
out for stepping off the base after the batter swings and misses or
the pitched ball passes home plate and strikes the ground. 3) Sliding. Sliding is allowed. 4) Avoiding Collisions. Any runner who deliberately attempts to run into the fielder who is covering a base
or home plate or attempting to field a ball shall automatically be declared
out. At first base: The batter-runner must run to the portion of the double
bag or mat located in foul territory whenever a play is made at first
base (such as a throw from the infield or outfield).
Failure to observe this rule results in the batter-runner being
declared out and all other baserunners restricted
to advance one base. Having safely
touched the portion of the bag or mat in foul territory, the batter-runner
need not return and tag the base to advance in the event of an overthrow,
etc. The defensive player at first base must touch
the double bag in fair territory to record an out. 5) Commit Line. If a runner advancing toward home plate touches
the commit line or the ground beyond it, he cannot return to third base. A
runner who recrosses the commit line shall
be called out automatically. A
runner who left the base before an outfielder touches a fly ball, crossed
the commit line, and touched home plate can be declared out on appeal. 6) Scoring. The play at home is always a force play regardless
of the number of runners on base. To
score, a runner must touch the extra home plate before the catcher touches
the regular home plate while in possession of the ball. Under
no circumstance shall the catcher tag or attempt to tag the runner with
the ball (violation shall result in the runner being declared safe). A runner who touches or jumps over any portion
of the regular home plate or pitching mat shall be declared out. In the event of an errant throw, the runner
attempting to score must avoid collision with the catcher attempting
to field the ball. 7) Fly Balls. A player may advance from any base on a fly
ball with the liability of being put out.
The infield fly rule shall be called. |
I. Courtesy Runners 1) For a Baserunner. A courtesy
runner is permitted for any player on base. The player for whom a courtesy runner is used
is permitted to stay in the game. More
than one courtesy runner may be used in an inning; however, no player
can be used as a courtesy runner more than once per inning (if a courtesy
runner is used more than once in an inning, he shall be declared out
automatically upon touching the base).
A courtesy runner may not be replaced by another courtesy runner
except for injury causing the permanent removal from the game of the
original courtesy runner. If a courtesy runner is scheduled to be the
next batter, the umpire shall declare the batter out (if less than two
outs, the courtesy runner may remain on base; if it is the third out,
the next batter in the lineup shall be the first batter in the next
inning). 2) For a Batter. A team may have four designated runners from
home plate while using 12 batters or less and one courtesy runner from
home plate for each batter from 13 on.
These batters must be identified
to the opposing team prior to the start of the game. A spot shall be marked a distance of 10 feet
directly behind home plate, measured on a line from the “V” point of
home plate, from which the courtesy runner shall run and may not leave until the ball is hit by the batter (however,
the courtesy runner is not out for leaving the spot if the batter swings
and misses). If the batter and
the courtesy runner both run down the line after the ball is hit, the
batter will not be declared out if, in the umpire’s discretion, he did
not affect the subsequent play (i.e., “no harm, no foul”). J. Maximum Runs Rule 1) Runs Per Inning. On scoring 5 runs in its turn at bat in any
inning, the offensive team shall be declared to have three outs and
shall take the field. The 5-run limit does not apply to the last inning or extra innings. 2) Slaughter Rule. If, after 5 innings in a seven-inning game or
7 innings in a nine-inning game, a team is losing by a margin of 15
or more runs, the losing team
may decide to quit play; the score at that time shall be the score of
record. If the aborted game is the first game of a doubleheader,
the teams shall proceed to play the second game as scheduled. K. Appeals Dead-ball appeal plays can
be an oral (verbal) request. L. Home Team Responsibility 1) Playing Field. The home team shall ensure that the playing
field is properly laid out and in playable condition, and shall furnish
bases, pitching mat, and umpire. 2) Softballs. The home team shall furnish two softballs for
each game (one new ball and one playable ball).
The approved ball has a COR of 0.44 and compression of 375 lb. 3) Emergency Communication.
The home team shall provide emergency telephone access (e.g.,
a cell phone). M. Umpiring Each team manager is responsible
for obtaining a reliable, knowledgeable, and nonplaying
individual to umpire his team’s home games.
The order of preference for umpiring is: 1) a trained official
umpire; 2) a knowledgeable individual not associated with either team;
3) a team member of either team not playing in the game at the time;
and 4) (last resort) the catcher (to call balls and strikes), the first base
coach (to call plays at first base and home plate), and the third base
coach (to call plays at second base and third base), with both base
coaches alert to call the infield fly rule when appropriate. N. Rosters 1) Original Submission. Each team manager shall provide a roster of
players, showing for each: first and last names, date of birth, street
address, city, state, ZIP code, and telephone number (with area code). The name of the wife is optional. Each manager shall forward a copy of his team
roster to the Commissioner prior
to the first scheduled game each year. 2) Trading Rosters. Opposing team managers shall trade rosters at
the first scheduled game between their teams each year. Copies of revised rosters must be sent to each
team and the Commissioner. 3) Proof-of-Age Document. Team managers are responsible for obtaining
and furnishing (to the Commissioner) proof-of-age documents for each
player on the team roster prior
to that player’s participation in a game.
A proof-of-age document must be obtained even
if the player participated on another team in the League in prior years. Failure to produce a proper ID document for
a player shall result in forfeiture of any game in which that player
participated. Proof-of-age documents
(which may be a clear and legible photocopy of an official birth certificate
or driver’s license) must be submitted with the team roster. 4) Adding Players. To add a player to the roster, the manager shall
telephone the required roster information noted above and mail the proof-of-age
document to the Commissioner. The
added player must then sit out two scheduled playing dates (from the
date of the telephone call) to allow sufficient time to properly notify
all teams. No player may be added
to a team’s roster after July 1 of the current year. 5) Questioning Eligibility.
Opposing managers may request proof of age on any player and
receive same from the Commissioner within two weeks of protest. O. Game Scores and Standings The manager or representative
of both teams shall report the score via the Internet
form on the day of the game. Standings shall be compiled and presented
on the league's Web page on a weekly basis. P. Trophies Permanent team trophies shall
be awarded to each Division champion during the season.
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